Thursday, April 18, 2013

GenCon Panels for the GM Workshop are Approved!

That's right folks. That means that the GM Workshop will be bringing you 4 seminars this year. Well, only 3 of them are part of the GM Workshop series, with the fourth being a Dungeon Word 101 session for both players and GMs.


Here are the titles, descriptions and event numbers for you:

GM Workshop: Game Mastering 101
SEM1341378

Keeper, Dungeon Master, Game Master…there are many names for the job. Thinking about taking the reins at your game table? This seminar focuses on the issues and concerns common among new Game Masters.
We'll talk about what works and what doesn't. We'll talk about common traps to avoid, but most important, we'll get right to the heart of why its great to GM a game, and how you can have a blast doing it. The GM's Workshop series is always interactive. The wall between presenter and participants is torn down as we explore these topics together. With the speaker acting as moderator and guide through the topics, you are sure to learn, laugh, participate, and have a great time.


GM Workshop: Maintaining Drama in the Face of Relentless Dice Rolling
SEM1341379

Dice towers at the table - in the middle of the big scene! Why is no one interested?. Let's explore what makes people care about RPG stories and how to get your table as excited about it as you are.
We've all been there. It's a climactic moment in an epic story - or at least we thought it was. What went wrong? Where did the players excitement and interest go? This session of the GMs Workshop digs into ways of keeping everyone, player and GM alike enthusiastic and in the moment during game time.


GM Workshop: GM Cross-Training
SEM1341380

Come join a discussion in which the presenter explores how playing different RPG systems, including many 'independent' systems can contribute to a better command of GMing and better gaming in general.
Cortex+, FATE, Dungeon World, Fiasco, and other smaller press and Indie games have been making a lot of buzz in the hobby the past few years. Having played and GMed many of them has contributed to a new insight into my own GMing style and skills. Let's spend an hour discussing what be learned by widening your horizons, and how you can bring the many pieces together to make for better gaming

Dungeon World 101
SEM1343396


New to Dungeon World? Come learn how to play and run the Golden Geek 2012 Game of the Year - Dungeon World - A Game with Modern Rules & Old-School Style.
Based on the revolutionary Apocalypse World game engine created by Vincent Baker, Dungeon World takes the story driven game style of AW and brings it to fantasy adventures in lost dungeons and ancient kingdoms. Easy to learn, fun to play - Dungeon World is an award winning RPG blending the old a new schools of thought into a game that is stirring up the gaming world. Come find out what it is all about, learn to play and GM the game, and have a good time while doing it. --The GM's Workshop series is always interactive. The seminar wall between presenter and participants is torn down as we explore these topics together. With the speaker acting as moderator and guide through the topics, you are sure to learn, laugh, participate, and have a great time.


I will add the links when those go live for general browsing. Right now they are in event owner only mode, sorry.

Update! - All seminars will be help IN the ICC, thats right - you heard me correctly. Now you don't have to walk as far for even more awesomeness.