Saturday, March 8, 2025

Gencon 2025 Events

 


Gencon 2025 Events:

Linked below is some additional information on my RPG sessions and the topics that will be covered during my seminar sessions this year

Games

Demonhunters:

A darkly humorous take on the modern supernatural genre. Mechanically, it can best be described as a mix of Cortex and FATE. It really does feel like those two systems got together and made a baby. 

Zoetrope:

Zoetrope is a card based RPG of time travelling rent-a-cops. Raucus fun and unexpected events at every turn. The GM will challenge you at every moment to adapt and overcome the twists of fate and bad luck that comes your way. 


Leverage:

The Leverage RPG, published by Margaret Weiss Games back in 2010 is an RPG version of the television series of the same name. If you've seen the show, then you will completely understand the game. Even the opening credits of that show read like an RPG. Each of the players will takje on the role of the team's Grifter, Mastermind, Hitter, Hacker, or Thief. If those sound like class names in and RPG to you then you're brain is already moving in the right direction.

This was the first game I played that utilized flashback scenes as an actual game mechanic, and its pulled right from the show. It just WORKS. Don't worry about overplanning evey move of your heist - you can figure out the fine points in flashbacks after the fact. It isn't a game about succeding or failing at roles - but rather more about what happens when things go wrong. Notice the difference there? Things going wrong and failing an action might not be the same thing, but they sure are close cousins. 


Seminars


GM101: Introduction to Gamemastering

SEM25ND272371    Thursday, 8am
SEM25ND272372    Friday, 8am
SEM25ND272373    Saturday, 8am

GM201: Conversational GMing

SEM25ND272374    Thursday, 10am
SEM25ND272375    Friday, 10am
SEM25ND272376    Saturday, 10am

Bob (Artists Rendering)

About the presenter:

Hi! I'm Bob, aka 'Linus'. I'm just your average middle aged rpg-game-guy. I love sharing what I've learned about GMing with others and helping them to improve their games. I played my first RPG way back in the dark ages of the Satanic Panic(tm)  in the 1980's. Yeah - I'm apparently very old now, and I won't be hurt if you say "OK, Boomer" to me. I'm GenX - we can take it :)

I'm not the final authority on GMing. I'm not an authority of any kind. Everything I share is just what I have found works (and doesn't work) for me and the tables I've GMed for over the years. I have made plenty of mistakes, and had a lot of great successes and AH-HA! moments along the way. And still do. Improving at our craft is a never ending process, and we never stop learning. I think that I typically take home a few nuggets each year from the questions and conversations that come during these seminars. Just like I hope that I can help you become a better GM, I can confidently say that you folks who attend these sessions absoltely make me better!

And that's why I decided to start doing these seminars. I think I've got some good ideas to share, so why not. If I can help someone else make their game better, then I've not only helped them, but the others at that table too. And maybe one of those people then goes on to GM as well, and so on and on with the circle of life. 

I'm always humbled that anybody shows up to hear me talk about anything, so thank you for taking me up on this chance to share. 

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