Showing posts with label GenCon. Show all posts
Showing posts with label GenCon. Show all posts

Saturday, March 8, 2025

Gencon 2025 Events

 


Gencon 2025 Events:

Seminars


GM101: Introduction to Gamemastering

SEM25ND272371     Thursday, 8am
SEM25ND272372    Friday, 8am
SEM25ND272373    Saturday, 8am

GM201: Conversational GMing

SEM25ND272374    Thursday, 10am
SEM25ND272375    Friday, 10am. * This session will not have a projector. If you'd like to follow along with the slide materials, bring your phone/tablet and I'll send a link to the presentation before the Con.

SEM25ND272376    Saturday, 10am

RPG Sessions

Leverage                                        
RPG25ND286700    Friday 2-4pm

Based on the television show of the same name, Leverage is an RPG about heists. Heists, cons, scams, you name it. Players take on the roles of the most talented criminals in the world - but have turned their powers to good. Sometimes bad guys make the best good guys.

In this session, the crew is hired to help Olivia Bellamy, the grandaughter of a Casino legend in Las Vegas. Her grandfather Howard had become famous by running what had eventually become the closest thing to a wholesome casino the world had ever seen. Always fair, always tasteful, always friendly. After his passing, not so much. Its being run by someone else now, and she knows deep down that he never wanted that. 

Zoetrope                                       
RPG25ND286694    Thursday 1-3pm
RPG25ND286695    Thursday 9-11pm

Zoetrope is a dynamic card based RPG that explores the adventures of time agents bouncing around through time fixing problems, correcting things gone wrong, and otherwise making special adjustments to the way things were. Or might be. Or aren't. Or something like that. It definitely doesn't take itself too seriously. 

Demonhunters                               
RPG25ND286703 Friday 6-8pm

If you're a fan of Cortex of FATE, you're going to love Demonhunters. A dark comedy RPG telling the stories of the Brotherhood of the Celestial Torch. The organization the stands in between humanity and the things that go bump in the night. All the darkness of legend is real. Vampires, Zombies, Ghosts, Demons, The Stay Pufft Marhsmallow Man, you name it. A personal favorite of mine and one of my favorite convention games to run.

This session of Demonhunters will involve a missing team, a vital resupply mission, and some very important cliches!

Monday, August 7, 2023

Gencon 2023 - Enter the Nooblings


I brought along a longtime friend and their teenager to join me this year. Both nerds, but they've never done a con like this and were both looking forward to it. We got an AirBnB fairly close (2-ish miles) from the convention center, and we ended up using those scooters to zip in and out. That was absolutely awesome. Loved it. And cheaper than Uber-ing in and out each day.

Gencon seemed to be getting back to the 'good old' days. You know, the pre-pandemic years where you couldn't get a hotel in the block and 90 percent of your desired events were booked before your turn came up for event reg :)

Thursday

GM101 - GM201
I think I'm really hitting my stride on these, and have been dialing these seminars in over the last 10 years or so. I'm always adapting them based on feedback though. This year i did some public research about new GM anxieties and anxieties around improvisation in general, and got some surprising results.
I was in the Hyatt this time for the sessions. Haven't been in there before. Location was OK, audience engagement was great, and I got some good feedback. Biggest one was people wanted my notes. I don't really have much for notes, just a general outline and its stream of consciousness (well...."carefully dialed in" stream of consciousness at any rate). So after the  con, I decided to finally sit down and try to put it all in one place. It sprawled very quickly and has rapidly turned into a book. I'm hoping to have the first draft fully completed by Gencon 2024, so that I can give people something if they are asking for it.

I'll ding myself some points for not the best audience management I could have, and I do need to be more mindful of the time. 
Grade: A-

Character Voices for your RPGs

This was probably some of the best used time I've spent at a convention. Given by real life voice actors / musical theater performers, it covered the various methods used to create unique voices. Learning to isolate and control the various aspects of what makes the timbre and tone of a voice, that kind of thing. We practiced in small groups and discussed amongst the group what we were feeling and observing. A very cool and very worthwhile class. I highly recommend it. 
Grade: A+

Investigative Roleplaying Masterclass

This was supposed to be a masterclass in the stated topic, with Kenneth Hite and Robin Laws as presenters. What it ended up being was just an overcrowded room and Q&A session. I did not get a thing out of it. Bummer because these two are investigation/horror game design masters. I had very high expectations, and even low expectations weren't met.
Grade: D

Heroes of Altamira (7th Sea, 1st)

The edition for this game wasn't listed and I couldn't get an answer from the organizers prior to the show. This was important as I specifically had been wanting to try the 2nd edition. Turns out this one wasn't. It was poorly organized, the GM wasn't prepared and I don't think even knew she was going to be GMing until just before. And thanks to a weird player sitting next to me, a moment was brought into the game where I literally snapped my head toward him and very loudly exclaimed, "What the FUCK?!", as the GM pulled up the X-Card. Like really, dude. What the fucking hell is wrong with you? This was not a fun session. Not at all. GM was trying, I'll give points for that, which is the only thing saving it from an F-
Grade: F

Friday

Eclipse Phase

I skipped because an  unexpected dinner opportunity with a cousin I haven't seen in at least 10 years. came up. My friends attended the session and reported that it was very good.

Grade: Withdrawal

Demonhunters

I ran 2 sessions of Demonhunters this year for Zombie Orpheus Entertainment, the publishers of the game. I'm going back to this report card a year and a half later (I'm always behind it seems), and just am not remembering too many details other than in both sessions, the players had me doubled over laughing with some ov their antics. I think I was in the zone for my GMing, and the players were just crushing it. Some themes I can recall though:

  • Emotional damage
  • Gremlins
  • Gremlins on fire
  • Gremlins and couches on fire
  • EVERYTHING is on fire
  • Interviewing the undead, re-deading, and raising them again
  • Various insults to the "Twilight" series
Grade: A

Avatar 

Pirate Borg

Surprise hit of the con for me. Group wasn't the greatest but was good enough, and the GM very enthusiastically embraced the "pirate GM lifestyle". I don't even know what that means, but why not say it anyway. He was great. He played the NPCs with gusto, and rolled with whatever came next. I can't ask for more than that in a GM. I'd heard nothing but good things about Mork Borg so I figured hey, "Mork Borg + Pirates? What's not to like" so I showed up with some generics and was able to get in. I did this instead of attending a short session of Avatar. I've convinced myself to not feel bad about it, but I'm still not totally comfortable about bailing on the Avatar session.  
Grade: A

Sunday

Aerodrome

I had been wanting to play this game for YEARS. Had always seen it in the giant hall with lots of other miniatures games, and wanted to try it out but never able to do any more than just walk by on my way to my next event. I finally tracked down the game and figured out its name. And it was everything I wanted it to be. WWI dogfighting. Does just what it says on the label. The group putting on the event does a fantastic job of keeping everyone engaged, coaching when needed, and just keeping it action oriented and fun. I was not disappointed, and other than having to wait, it was worth the wait. I'm definitely going to play again next year if I can get a ticket!
Grade: A++++

Monday, August 8, 2022

Gencon 2022: Meatspace - Report Card


Front Matter

This year I brought my 12 year old daughter with me. She was curious as to where Dad goes every summer. He seems to love it so much. We have a very close bond, and she's been a little into anime lately so I thought is a good time to share my love of Gencon with her. It did not disappoint!

GM101

As is my usual routine, I kicked off Gencon with my GM101 Seminar. I did not do a 201 because my youngest daughter attended with me this year, and I didn't want her to die of boredom. Attendance was good and for the first time, I actually had A/V provided. This was unexpected, but I had some slides I used when I ran this seminar during Gencon Online during the pandemic. So I plugged in my trusty Macbook and away we went. I opted out of using the microphone though as I can project fairly easily into the back.

Overall I think the session went well. Had some good questions from the group, some nice back and forth and they seemed fairly engaged throughout. I was satisfied with my performance and I think the audience felt it worthwhile. Which is good because that's the entire point. If it isn't useful, it isn't worth doing, IMHO.

A- : I did well, but there is always room for self improvement.

Threadbare

As it happens, this was my daughter's second experience ever at an RPG. (I'm a Bad Dad(TM) for not doing more with her at home, she just doesn't have the interest, really. The con was an anomaly.) Threadbare is a PbtA - Powered by the Apocalypse engine game, derived from the framework of Apocalypse World by Vincent Baker. In my opinion this game is a very BIG DEAL as of how much influence it's had over the last decade in RPG gaming. 

The conceit is the idea of the characters being toys in a world without humans. Think a gritty version of Toy Story. But not too gritty. Things like influencing other toys via friendship and playing games with them are prominent throughout both thematically and mechanically. Being a PbtA game, it focuses on story - the story drives the mechanics, and everything informs that. This is my preferred way of playing and I think that players who get a start on story-heavy systems are at a great advantage if they move on to more 'standard' RPGs like D&D later on. I feel like they learn to RPG the "right way".

The GM for this game shared a similar philosophy to me and worked hard to encourage and engage my daughter, which made for a great experience for her. What a great way to start the con, and have her experience a game in which I was a peer and not the GM.

A

Demonhunters

I'll open by saying this is one of my most favorite games ever. I run it myself at pretty much every convention I go to, I'm just completely in love with it. Think Dark Comedy Dresden Files A-Team, and you are on the right track. Its a blend of Cortex+ and FATE, two systems I adore as well, and really hits a sweet spot between story and rules. There's a level of abstraction in there that really really works in all of the good ways. Add to that the fact that every session of DH that I've played in at Gencon has been fantastic.

Which brings me to the downside. This particular session just...wasn't any good. The scenario was confusing, the GM was really encouraging people to think rules first and optimimal approaches versus story driven ones, literally trying to convince the players to NOT do the story/character driven things, which were sounding just amazing, in favor of doing the mechanically optimal thing. This was a HUGE disappointment for me. The scenario was also confusing and arbitrarily railroaded to need an extremely specific solution, without which there could be no resolution to the story. I didn't really enjoy it. Neither did my daughter. :(

D

Eclipse Phase

Now I had some concerns about this one. EP can be on the crunchier side, and whith my daughter having some very limited experience I worried she'd just get lost. Which she did. But it was OK - the GM also is an adherent to the story over stats school of thought, and really adapted things to draw her in. I really saw her come to life and the table particularly enjoyed her presence, and actions. Entertaining, story appropriate, even her table behaviors in response to the game were just wonderful and she was a delight to play with. For example - her character suffered from Psi powers connected to the X-Virus, which when used can subject her to control by said virus. She pushed it too far, lost control, and snapped the neck of a labor union leader right in front of a large group of members, while we were trying to pump him for info. She very slowly slid down her chair to hide under the table for a moment. Absolutely cracked us all up. We both had a great time and she still talks about that moment from time to time

A+ 

Dungeons & Dragons

This one was a big deal to me. Although I am primarily a non-D&D person, it does happen to be the go to game for so many people, and if she were to continue, this might be the path she ends up on. I really hoped for a great experience. Lets run down the positives the GM brought to the game, considering the most important thing to me is my 12yo daughter having a good time.

Female GM, fairly young (guessing early 20s)
High energy, very engaging and warm personality
Encouraged my daughter to sit right next to her, so she wouldn't have to make her feel uncomfortable by asking my daughter to speak up over and over. 
Absolutely rolled with my daughter's ideas as they came out and made sure her voice was part of the game conversation, and encouraging her when needed.
I'm so grateful to her, I wish I could remember her name!

And then there's the scenario - students at the Strixhaven University pledging a fraternity and tasked with guarding the group's mascot, a baby Owlbear named Chico. The whole thing was just delightful in every way

A

Cosplaying

So this was kinda new to me. 8 years ago I took my older 2 daughters to Gencon and for Saturday we did a fairly simple group cosplay. We went as Wash, Kaley, and River from Firefly. The outfits weren't elaborate, but we were recognizable and were asked a few times for pictures. Pretty fun. This time I thought go big or go home. My youngest had gotten me into Attack on Titan and we watched a whole bunch together, so we really bonded over that. She had been doing some closet cosplays to school so I said let's go for it. I got some designs from an artist online and printed out 2 sets of ODM gear, swords, sword boxes, and we went ahead and picked up the full uniforms to go with it all. I did Commander Pixis and she did Section Commander Hanje. We felt like absolute ROCK STARS. Could barely walk 50 yards without being asked for a photo all day. We did the contest and got huge cheers when we went on stage. It was almost surreal. I think it's a Daddy-Daughter experience she'll probably remember forever. I know I will. Definitely the high point of the con. For both of us, I think. And truly probably the high point of life for me so far with one of my kids. Such an amazing experience to have shared together.


A+++

Wednesday, July 20, 2022

Gencon(line) 2020 - Plague Edition


Gencon - Plague Edition!

I don't remember a ton about this Gencon. It was 2020, the lost year for so many of us. However the ability to still play, albeit remotely was pretty cool. And certainly better than nothing.

GURPS - Deadly Ice

This session of my favorite old school RPG had our characters investigating some kind of mystery. I can't remember much, it was 2020 :)
The session used Roll 20 in kind of a vanilla way. There wasn't any game mechanical integration, but the GM used the handouts and other features well. The group was good and overall a good experience
Grade: B+

Trail of Cthulhu - The Case of Ernest Wheedon

Very well run by the GM. Although I think most of us figured out the mystery early, or at least had strong suspicions, everyone in the group rolled with it, and played the characters up in their ignorance and we had a fantastic time - in which we eventually realized we were all in fact just ghosts. Already dead, and our task was to put things to rest. Well done.
Grade: A-

Fate of Cthulhu - The Rise of Tssthogua

I came in late on this, as in this was the fourth and final session of a 4 part mini campaign. It wasn't needed to be in the earlier sessions, but I believe it would have been helpful. I'm already familiar with FATE and its various versions, and FATE of Cthulhu fits in well, with its own interpretation and take on things. In this game, the investigators are traveling through time to stop the stars from coming right, or whatever other existential threat is facing humanity today. It also takes the idea of madness with a more gentle hand. I like this - mental illness isn't a joke, and gaming around with the idea of sanity requires a very special kind of touch and skill to do it well and not just make it for the LOLs. This game instead looks at corruption. When a player is fully corrupted, they are no longer a hero, and no longer under the players' control. Get the same job done, but with a significantly less insensitive bent to it. I don't think it gets in the way of roleplaying someone's lack of coping and losing of their senses a bit, but lets focus on the point of it mechanically. Maybe you think its just more "woke-ness". Just keep an open mind and give it a chance.
Grade: B+

InSpectres session (GMed)

So much goofy fun is had in an average Inspectres game, and this was no different. I was able to rope in a very old friend who usually can't go to gencon, but was able to play in this session because it was online. So lemons from lemonade!

InSpectres session (GMed)

I don't remember the particulars of either of these Inspectres sessions. What I do remember was the table being great, and having a really fun time Going for them.

GM101 - GMing for Beginners and GM210 - The Art of Conversational GMing

OK, here is where "Genconline" kind of shone. I've been running this seminar for about a decade now, and this was by far the largest audience I've ever had. Not constrained by physical attendance, or by the number of seats in the room, people were able to attend from all over. I had people in the audience from Europe, Australia, and South America. What a treat to be able to reach such a wide audience.
It also gave the the opportunity to have slides. (Yuck! I know you may be thinking). But honestly, sometimes just having a picture up can help really drive the point home even better than just your words. Here's an example. From my section all about what NOT to do when you're planning your early sessions:

A funny picture, but it gets the point across like mere words can't describe. 
Finally, for the first time I was able to record the seminar. If anyone is interested you can find them here if you're interested. If you like what you read, or think it sucks and want to tell me about it leave a comment!

I'm not the be all end all of GMing. These are just my own experience of whats worked and not worked for me over the years. Use at your own risk, I hope they're helpful.

SO that's Gencon 2020. How was your experience? I'm heading out to physical meatspace Gencon in just a couple of weeks. With some nervousness about it of course. Really going to try to not get COVID!!!!!! Wear your masks people. This is the Con Crud from hell on steroids pumped up on PCP and Crack. Wear your masks. Wash your hands. Be safe, and I'll see you there. If you run into me say hi. :)



Wednesday, August 20, 2014

Gen Con 2014 - Bringing the Whole Party


Gen Con has come and gone. Once again, I find myself sitting down to collect my thoughts on what when down over the course of "The Best 4 Days in Gaming", and more importantly (to me) how it went down. If I have learned nothing else over the past 8 years going to Gen Con, it is that you have approximately 96 hours from when you land in Indianapolis until you leave. Subtracting an hour on the front side to get to your hotel, and another 3 to head back to the airport we are already down 4 hours. That's an entire RPG slot right there! If you are a complete game addict like me, you just don't have any time to waste on silly things like getting to the airport, or serious things like a bad game session.
So let's see just how my Gen Con went, shall we?
(As always, in the interest of fairness, I will not name drop GMs whose games I did not enjoy. It is entirely possible that others did have a good time, so take my opinions with a grain of salt. Perhaps an entire shaker of salt sometimes. My criticisms here are in the spirit of improving our games - I hope that if a GM reads a bad review from me that they do learn something from it, and that it helps them. I hope that people in my games feel that they can do the same. I am far from perfect, so if I'm screwing up, please call me on it.)

Wednesday Night
Outbreak Undead
Rather than go to the swanky steak dinner some of my friends were eating, I decided to head over to the Union Station rooms to see if any games were afoot. I found an Outbreak Undead game getting ready to kick off, themed after Resident Evil. So I jumped in. It seemed light and campy, and in general it was. Though for me, it stuck too much to the "you don't have that key, so you can't go into that door" model of video game design, which resulted in the group hunting for keys everywhere rather than engaging with a story. It was cute at first, but got old pretty quick. This is one of those things that is probably just a style issue for me. Might work for some people, but didn't for me.  The GM was very critical of himself, repeatedly apologizing for his map drawing skills being terrible. Once is fine, twice may be funny, but droning on and on about it. If you're reading this Mr. GM - Give yourself a break. You aren't bad at drawing maps. I found them perfectly serviceable for the game. The only other bit of complaint I have is that the game felt very impossible to do simple tasks. From my readings of the game system though, it seems that this is by design. Not really my cup of tea to fail at most things 75% of the time, whether they are difficult or not. Overall Grade: B-

Hacker
My buddies and I sat down for a drink at the JW bar and played a game of Hacker, my favorite "card" game. Its out of print now, but it is a ton of fun in a little box, especially when you are playing it with other computer nerds. Yes its dated. It has that right amount of early 90's je nais se quoi of computer nerdery that it is a wonderful game.
Overall Grade: A

Thursday
D&D: Shadows over Moonsea
Buckle up and grab a helmet because I feel the need to once again let loose with both barrels about the game experience quality with WoTC at large events. Let me state that I have yet to ever play in a good game of D&D run at a con by an 'official' D&D group. I haven't even had fun in a bad way either. This year's festival of misery came courtesy of a disruptive young teenager at the table, and a GM who either was unfamiliar with the module, or for whatever reason decided that we didn't need to understand anything that was going on. At first, not understanding how things could be so confusing, I chalked it up to bad luck and maybe my own lack of understanding. After discussing with some friends who did the adventure with a different GM, I have to take a completely different approach to my critique.

Major plot elements were not explained to us, even though we interacted with the "right" NPCs. The fact that we needed to go into the woods should have been explained to us by our interactions with at least 2 different NPCs (Thats how the other group I spoke to found out about it) - neither of which told us anything of the sort. Net result, in the big battle at the end, not a single person at the table had any idea what was going on. Pure frustration. Add to that a 13 year old who really needs to be the center of attention at a table full of adults and you've got a recipe for disaster. And to his dad, who dropped off a stinky steaming meatball sub at the table in the middle - thanks a lot guy!

My general impression is that this GM was more than likely not given the adventure materials until very late. I hope that is the case, otherwise I can't really determine anything other than lack of preparation and familiarity with the adventure.
Overall Grade: F
(This went poorly enough that we cancelled our follow on game of Official D&D later that night. Please note this had nothing to do with the game system. We are not hating on any edition of D&D, this was purely a table/GM experience issue)

Game Mastering 101 (GM)
This was the first of 3 seminars that I ran this year, and it was very well attended. I feel like I was on my game, and the audience had a lot of participation and seemed very engaged and eager. I had a great time, and many people indicated to me at the end that they enjoyed and appreciated it. <Borat> Great Success!
Overall Grade: A

GM Seminar (GM)
My second seminal was also well attended, and brought together a lot of people to talk about GMing in general. There was a ton of interaction back and forth, and I think a lot of great advice was both given and received to and from the audience. I was a little scattered in my approach, so while I think it was an overall success, I would rate my own performance a little lower.
Overall Grade: A-

Crunch!
Having been turned off by the morning's D&D event, we sat down next to another group of friends in an open play are at the JW, and I broke out another of my favorite card games. This one is called Crunch! It is a game in which the players are the CEOs of megabanks that are too big to fail. Their goal is to enrich themselves and increase their personal fortune at the expense of anything else. Cheating is not only allowed, but encouraged. The penalty for getting caught is the loss of a "trust" card. These cards represent Federal Government bailouts, so you don't want to run out of those. If your bank goes bankrupt, so what. The only thing that matters is your own personal fortune!
Overall Grade: A

Friday
Games on Demand - PSI*RUN (GM)
I ran a session of Psi*Run at Games on Demand.  I certainly had a good time, and it seems like the players did. Note to self, in a 2 hour session, 4 questions for the characters are too many (Read PSI*RUN and you'll understand what I mean)The players were running from a mixed group of chasers who all wore red scarves. The highlight for me was them smashing through a pair of ambulances and a riot team of EMTs (who were all bad guys) as the telekinetic running flung the ambulances several blocks away, crushing the EMTBadGuys into them. Maybe you had to be there, but trust me, it was pretty awesome.
Overall Grade: A

Improvisation for GMs (GM)
This was the third seminar that I ran, and if I am being honest, it was probably the worst seminar I have ever run. My apologies go to the attendees. If you were there, and you didn't enjoy it, I am sorry. I also pledge to you that I will do better next time. While I have done close to a dozen seminars at Gen Con, this was the first time I have focused on Improv as the sole topic. As such, I don't think that it flowed very well, or the way I had intended it to. On the plus side, while doing an improv exercise with some of the people in it, the laughter was so great that the seminar next door poked their heads in to see what the hell was going on. If you attended, and have any feedback for me, I would really appreciate it.
Overall Grade: C-

Games on Demand - Fiasco
A friend and I got into a game of Fiasco at GoD, and it was exactly what it says on the box. Fiasco at GoD. If you've never done it, you really should. It is a winning experience. (For Charlie Sheen values of winning) Awful characters doing awful things to one another and living or dying in awful ways.
Overall Grade: A

Trail Of Cthulhu
This is another game that I have been dying to play for many years. This session did not work out for me. I was there, and the game happened, but I just wasn't able to endure the session. While the scenario was compelling, the GMs manner was of such low energy that everything felt like it was 10 times longer. By the 2nd hour I had to excuse myself and go find something else. Harsh? Yes, but with only 80 hours there, I just can't abide sitting through something I am not enjoying out of a sense of politeness or manners. I think its better to just cut your losses and go than to stay and suffer. Nothing mean or rude intended by it, just cold logic. With that said, it still seems to me that the system itself is very good. I'm going to have to give it another try.
Grade: D

D&D with Friends
We recovered that evening and from about 10 to 2am we played some 5th edition - all friends, including the DM. We used an old school 1st edition module converted up (not much work at all) and had a great time. There was a very big WTF moment as an uninvited guest arrived, plopped down at the table and hung around in a very uncomfortable way, touching other peoples things, etc. It got pretty weird for a while, but such is the danger of the Open Gaming Area and random encounter tables.
Overall Grade: A+

Saturday
Games on Demand - Leverage (GM)
This time the group I was given wanted to play Leverage. I had worked out a skeleton of a plot on the plane ride out, loosely based on the plot of HBO's Silicon Valley. One of the players in the group was familiar with the show, and game a big smile when I gave them the name of their client and mark. Everyone at the table was more or less a fan of the show, which makes this game such a joy to run. If you know Leverage - you know how to play Leverage the RPG. The rules are the easy part after that. The game was a blast, and featured the mark getting run off stage at TechCrunch Disrupt by FBI officials and charged with assault and battery of a police officer.
Overall Grade: A

Firefly
A great game and we had a great GM, who happened to be one of the contributing authors of the game. What a combination. A space age train heist of a kind was perpetrated by our scheming, conniving heroes and justice restored to a backwater planet. A fun game fine tuned to fit its subject matter. If you enjoy Firefly and you enjoy RPGs, I'm going to promise you that you will like this game.
Overall Grade: A

Artemis Spaceship Bridge Simulator
Any game that results in the captain, upon suggestion from his engineer to max out all weapons attack, commanding the crew to "Keep Firing, Assholes!" a la Dark Helmet has got to be a guaranteed winner. Not sure what to say that would be different than my review of Artemis from last year, except for the same advice. Different / same? Who cares. Go out and BUY THIS GAME. Actually don't go anywhere. Stay at your computer and buy online and then download!
Overall Grade: A++

Games on Demand - Dungeon World
I convinced the group to come over to GoD for some night time fun, and they went along with it. We sat down for a game of Dungeon World. I Love Dungeon World. It has fundamentally changed the way I think about and run RPGs. Its that big of a deal. (For that matter so is the game on which it is based, Apocalypse World. Do yourself a favor and read both) - With that in mind, this session wasn't great. It was good, but could have been better. I think the GM needs to give the book a re-read, because so much of what makes DW so special is in the process of how it is run, and in my opinion, the GM wasn't using it to its potential. Too many easy throwaway moves by the GM, defaulting to damage, trying to go in a logical circle around the table all of the time - things that are the norm in something like D&D, but are very much out of place in a game of DW.
Overall Grade: B+

Exhibit Hall Shopping
I took it easy this year, being well aware that I already have entirely too much stuff that I'm never going to get a chance to play. Instead I tried to focus in on some things that I know my kids will love to play with me, and that we can all play together. This is going to be the year that I really get them going on RPGs as well. I got my oldest a fancy leather journal that has the Tardis cover, like the one River Song uses in Doctor Who. Given that she's a HUGE Doctor Who fan, she was beyond excited when I gave it to her. I also picked up a print from a female artist, Lorraine Schleter - my oldest is an aspiring artist, and I like to find things to inspire her, especially from other women. For my middle daughter, I got an expansion to one of her favorite games, Space Cadets: Dice Duel - It is the Die Fighter expansion, adding in 2 small fighters for the players to dogfight with each other. I also got her, and my youngest a pair of Sonic Screwdrivers. They were jealous of the one their older sister got last year, so I tried to even out the Doctor Who toys. I also picked up a copy of Cthulhu Gloom for her, and a copy of the Doctor Who card game for my oldest. Hobbit Tales rounded out the game acquisitions as a family item, and I grabbed a copy of the old SpellJammer campaign setting in the auction for myself

I think in the future, I am going to be hesitant to go out of my way to schedule games with other friends who are attending. The Venn diagram of everyone's interest doesn't always make a huge overlap, and with such limited time, you can end up waiting around for someone to do an event or try and decide what everyone wants to eat, etc. It certainly didn't ruin anything for me, but I think I'm better off roaming on my own, and if the paths cross and stars align, we'll hook up and grab a bite or drink or game. Next year, I'm bringing my older two daughters, and we've got some plans to kick some serious ass together. They've been waiting for years to come, and I think now is the time. Well next year is the time, I mean!

Monday, August 19, 2013

Gencon 2013 -Demanding Games at Games on Demand




Another year down, another GENCON in the books. Folks, when they make the claim that GENCON is "The best four days in gaming" they are not messing around. GENCON for me is like every holiday and special occaision of the year rolled into one, and then launched into orbit on top of a giant beam of awesome. Do I get a little too excited about GENCON? Yes I do, and I don't pretend that I don't. I start looking forward to the next year's GENCON before the current year's is even over yet.

The sights and sounds of GENCON are just a marvel to behold. 40,000 gaming nerds all gathered together for the sole purpose of gaming and geeking out. For me that means playing a ton of RPGs. Specifically ones that are either new, or at least new to me. It also means seminars, and running games. As a card carrying member of the GM's union, and "GM for Life", it wouldn't be a geekfest for me if I were not running a couple of RPGs as well.

So without further adieu, I give you my report card for GENCON 2013. I always present my honest opinion in these reviews. No offense is meant to anyone who receives a harsh grade. All criticisms here are meant in honest good faith - with the intent of helping the GM in question improve their game. I hope to find similar critique of my own games out there. Let's go!

Hollowpoint
Hollowpoint was very high on my list of games to play this year. I picked up a copy from the IPR booth last year after hearing a lot of good things about it. I had only skimmed through it once or twice prior to this session. Enough to know I really wanted to play, but that I had not yet invested the time needed to run my own group through a game. Hollowpoint seems designed for one shot games, and what better place than a convention for such a venture? The two scenarios offered up by our GM were an old west theme, and a sci-fi / space opera theme. Neither of those seemed to really grab the passions of anyone at the table - and the GM picked up on this and offered to take suggestions. (This counts for major points in my book. She expertly read the table and reacted to it in a really enthusiastic and positive way)

We bounced ideas around and settled on 80's action movie in cold war Germany. Our GM, Nykki, took a few minutes and whipped something up while we players got to know each other a bit. Gameplay at the table was excellent. The group definitely hit it off with each other, and everyone really seemed to enjoy playing together, working our characters off of each other, bantering, etc. It was an absolute blast, culminating with out heroic, if crazy rescue of Bruce Springsteen and the E Street Band, who were held hostage at the Berlin Airport.

Nykki did a great job explaining the rules and keeping the action flowing. The system isnt difficult per se, but can be hard to grok, and she really helped us all through it without getting anything bogged down or slowed up in the technicalities of rules at the table.
Overall - A

Fate of the Norns
I had a chance to play this game with its creator/author as the GM. I was very much looking forward to it, as I had backed the Kickstarter for the game, and recently received my book and runestones. FoTN is different, in that there are no dice, but there is a definitive random element to the game, in the form of runestones.

The stones are pulled from the bag randomly at the start of a round, and they will dictate which of your characters spells or special attacks are available to them that round. Alternatively any stone can be used to power any normal action, like a move or basic attack. You can also use extra stones to power up the range, or damage of an attack, depending on which color stone they are. The combination of symbols and colors makes for a very tactile and interesting take on random result generation for resolution, with the player in charge of how those results get applied. (In this regard it reminded me of the decision making required in PSI*RUN) The stones are also used to track damage. In fact everything you need to play is on a single sheet of paper, which is used as a playmat for your runestones. No pencil required for tracking things. I also liked this about the game.

On the GM side of things, Andrew was great. Its his game so he obviously knew it very well. You could tell that he also has spent a lot of time researching old Norse mythology - his storytelling and usage of that knowledge came through nicely. On the down side, I was able to see that running the NPCs in tactical combat seemed to mirror exactly the process used by the players. I don't have a solid basis to assume this from but it seems to me that more than a handful of bad guys would be cumbersome and overbearing to run. I could be wrong, but that is my gut feeling.

I was the only player at the table who was not bilingual (everyone else also spoke french) and the rest of the table excluding the GM were a group of friends. As Quebeqois, they would slip into French often, which made sense given that it is their primary language, but at the same time it felt fairly rude and exclusionary to me, who only understood about every 10th word they said when this was going on. I couldn't help but feel left out on the in talk at the table
Overall - B+

Shadows of Esteren
Some times you can sit down at a game, and feel all the signs pointing to a bad experience. I think theres even an internet meme about it. This was one of those times. GM bashing how dumb the players of an earlier session were? Check. GM telling you how great of a GM they are? Check. Another GM running a different scenario trying to dump his players into our group because he wants to go do something else? Check. Not enough characters to go around? Check. This one was firing on all 6 evil miserable cylinders, so I went ahead and excused myself before we kicked off. Its a shame because I still really want to play this game. I just wasn't about to sit in on that session.
Incomplete

Always/Never/Now
This was a Games on Demand session. I jumped in having no idea what it was about, and man am I glad I did. This was my first introduction to any of the Lady Blackbird hacks, and it is a good one. Great sic-fi and a simple but effective system for making the mechanicals of the game interesting are just two of the highlights. The table was great with everyone jumping into character.
A

School Daze
Having the opportunity to play a game with its creator is always a great nerd experience. When that creator also happens to be a talented GM its even better. When that GM also happens to be a genuinely great person, you've got yourself a grand slam. This game session was a grand slam. We played a monster high school, in which my idiot goblin found himself with the ability to do mathematics at a galactic scale - time traveling dimension hopping maths. Of course it was all just a practical joke on him by Lillith, the school's resident demon girl. It was funny, fun, a little bit sad, and a great time.
A+

I think I might be missing something, but as it turns out I started writing this last year and never finished. So in the completion of it, I know that I must be missing some details.
I hope you enjoy - or find it useful - or something :)

Friday, August 24, 2012

GenCon 2012 Report Card


I have to say that for the most part, this was the best GenCon I have ever attended. I attribute that to my own level of involvement with things, and gamers just being awesome this year. As usual, I like to do a blow by blow review of each event in which I participated. So without further delay, here goes...

Wednesday, August 31, 2011

GenCon 2011 Report Card



Hi all. What follows is my very candid and honest review of my experiences at GenCon. There may be things said that aren’t entirely flattering, and for that I am not sorry. I apologize if anyone is greatly bothered, but I will go ahead and speak my piece anyways. It is all said out of love for gaming, in the hopes that anyone who receives a harsh critique will take it to heart and be able to improve for next time. I welcome and encourage anyone playing in my games to please do the same. If you think I did a bad job, please tell me so I can do better next time. I will not, however, mention any names unless I have good things to say. I don’t want to embarrass anyone publicly by name.

Tuesday, August 31, 2010

GenCon 2010 - I Don't Have a Clever Name


In starting up this Blog, which if I am realistic, I'll probably not post to very frequently, I thought I would dig through my old GenCon reviews. So heres the report card from 2010.

Event: Eclipse Phase - EP1
Type:RPG
Grade: A
Comments: Had a great time. Good bunch of RP'ers at the table, especially the guy playing the uplifted Octopus. He had a great take on "what would a sentient octopus think about humans". The scenario was fun, and I think we were the only ones in the room, so nice and quiet for us. Yay for 8am games on Thursday. We also lucked out and ended up with a big fat whiteboard mounted on the wall in the conf room we played in. Somebody made a good luck roll for that one. All in all had a great time. I cant recommend enough that you all check out this game. They have really put their money where there mouth is, and licened all of their product under CC: NC, SA, Attrib. You can have a look at the pdf's completely legally at the lead developer's website: http://robboyle.wordpress.com/eclipse-phase-pdfs/ If you like it, send em some cash. Its so refreshing to see something like this happening in our industry.
http://www.eclipsephase.com

Monday, August 31, 2009

GenCon 2009 -- The Army Reunion --What I Can Remember (Updated in 2024)

So in light of the GenCon report cards I have been posting, I thought it might be fun to try and remember what happened the years that I went and didn't do a report afterwards. First up is 2009.

In 2009, we decided to go just a little bit on the late side. As in, all the hotel rooms are already booked kind of late. We also made plans with a friend of mine from my army days and her boyfriend to meet us there. We would share the cost of a room which made the burden easier. I had also stayed outside of the city in previous years and decided that we definitely wanted to stay in the Con hotel blocks, so looking at the VIG package was very tempting. In the end, we decided to do it, and upgrade the other 3 in the group to VIG companions, and share the overall cost among the group. With that done, we got a room in the Hyatt, which was quite nice, if a little cramped with 4 people sharing it. We must have beaten the hot water heaters to death with the volume of showering done. (I shudder to think about rooms with more than 4 people in them). Child's play though compared to the years that some friends of mine packed 6 or more into a room. I wasn't THAT desperate. I got my own room along with a reasonable amount of people (2).

So on to the events that I can remember

Wednesday, September 3, 2008

GenCon 2008 - The Memories are Fading

Continuing my series of GenCon reviews, I reach back into the deep cobweb filled archives of my hippocampus and frontal cortex to bring you the memories of GenCon 2008. A whole four years ago, and with the impressions of the conventions fading between then and now, my recollection of the events that took place at that convention are hazy at best. The good news is, there were some things that happened there which are indelibly marked into my memory forever, so I can at least faithfully retell those stories, even if the bits in between are clouded and sparse.

Monday, September 3, 2007

GenCon 2007 - You never forget your first time

In 2007, a friend and I decided to go to GenCon. "Why not"?, we thought. We're grown men. Now seems like a great time to finally make good on all of those adolescent dreams of going to the great nerd fest in Wisconsin (Although it was now in Indianapolis). No one can stop us now - except maybe spouses - but they were sympathetic to our cause, and gave us the green light. There was only one problem with this plan. It was already June.