Showing posts with label RPGs. Show all posts
Showing posts with label RPGs. Show all posts

Saturday, March 8, 2025

Gencon 2025 Events

 


Gencon 2025 Events:

Seminars


GM101: Introduction to Gamemastering

SEM25ND272371     Thursday, 8am
SEM25ND272372    Friday, 8am
SEM25ND272373    Saturday, 8am

GM201: Conversational GMing

SEM25ND272374    Thursday, 10am
SEM25ND272375    Friday, 10am. * This session will not have a projector. If you'd like to follow along with the slide materials, bring your phone/tablet and I'll send a link to the presentation before the Con.

SEM25ND272376    Saturday, 10am

RPG Sessions

Leverage                                        
RPG25ND286700    Friday 2-4pm

Based on the television show of the same name, Leverage is an RPG about heists. Heists, cons, scams, you name it. Players take on the roles of the most talented criminals in the world - but have turned their powers to good. Sometimes bad guys make the best good guys.

In this session, the crew is hired to help Olivia Bellamy, the grandaughter of a Casino legend in Las Vegas. Her grandfather Howard had become famous by running what had eventually become the closest thing to a wholesome casino the world had ever seen. Always fair, always tasteful, always friendly. After his passing, not so much. Its being run by someone else now, and she knows deep down that he never wanted that. 

Zoetrope                                       
RPG25ND286694    Thursday 1-3pm
RPG25ND286695    Thursday 9-11pm

Zoetrope is a dynamic card based RPG that explores the adventures of time agents bouncing around through time fixing problems, correcting things gone wrong, and otherwise making special adjustments to the way things were. Or might be. Or aren't. Or something like that. It definitely doesn't take itself too seriously. 

Demonhunters                               
RPG25ND286703 Friday 6-8pm

If you're a fan of Cortex of FATE, you're going to love Demonhunters. A dark comedy RPG telling the stories of the Brotherhood of the Celestial Torch. The organization the stands in between humanity and the things that go bump in the night. All the darkness of legend is real. Vampires, Zombies, Ghosts, Demons, The Stay Pufft Marhsmallow Man, you name it. A personal favorite of mine and one of my favorite convention games to run.

This session of Demonhunters will involve a missing team, a vital resupply mission, and some very important cliches!

Monday, August 7, 2023

Gencon 2023 - Enter the Nooblings


I brought along a longtime friend and their teenager to join me this year. Both nerds, but they've never done a con like this and were both looking forward to it. We got an AirBnB fairly close (2-ish miles) from the convention center, and we ended up using those scooters to zip in and out. That was absolutely awesome. Loved it. And cheaper than Uber-ing in and out each day.

Gencon seemed to be getting back to the 'good old' days. You know, the pre-pandemic years where you couldn't get a hotel in the block and 90 percent of your desired events were booked before your turn came up for event reg :)

Thursday

GM101 - GM201
I think I'm really hitting my stride on these, and have been dialing these seminars in over the last 10 years or so. I'm always adapting them based on feedback though. This year i did some public research about new GM anxieties and anxieties around improvisation in general, and got some surprising results.
I was in the Hyatt this time for the sessions. Haven't been in there before. Location was OK, audience engagement was great, and I got some good feedback. Biggest one was people wanted my notes. I don't really have much for notes, just a general outline and its stream of consciousness (well...."carefully dialed in" stream of consciousness at any rate). So after the  con, I decided to finally sit down and try to put it all in one place. It sprawled very quickly and has rapidly turned into a book. I'm hoping to have the first draft fully completed by Gencon 2024, so that I can give people something if they are asking for it.

I'll ding myself some points for not the best audience management I could have, and I do need to be more mindful of the time. 
Grade: A-

Character Voices for your RPGs

This was probably some of the best used time I've spent at a convention. Given by real life voice actors / musical theater performers, it covered the various methods used to create unique voices. Learning to isolate and control the various aspects of what makes the timbre and tone of a voice, that kind of thing. We practiced in small groups and discussed amongst the group what we were feeling and observing. A very cool and very worthwhile class. I highly recommend it. 
Grade: A+

Investigative Roleplaying Masterclass

This was supposed to be a masterclass in the stated topic, with Kenneth Hite and Robin Laws as presenters. What it ended up being was just an overcrowded room and Q&A session. I did not get a thing out of it. Bummer because these two are investigation/horror game design masters. I had very high expectations, and even low expectations weren't met.
Grade: D

Heroes of Altamira (7th Sea, 1st)

The edition for this game wasn't listed and I couldn't get an answer from the organizers prior to the show. This was important as I specifically had been wanting to try the 2nd edition. Turns out this one wasn't. It was poorly organized, the GM wasn't prepared and I don't think even knew she was going to be GMing until just before. And thanks to a weird player sitting next to me, a moment was brought into the game where I literally snapped my head toward him and very loudly exclaimed, "What the FUCK?!", as the GM pulled up the X-Card. Like really, dude. What the fucking hell is wrong with you? This was not a fun session. Not at all. GM was trying, I'll give points for that, which is the only thing saving it from an F-
Grade: F

Friday

Eclipse Phase

I skipped because an  unexpected dinner opportunity with a cousin I haven't seen in at least 10 years. came up. My friends attended the session and reported that it was very good.

Grade: Withdrawal

Demonhunters

I ran 2 sessions of Demonhunters this year for Zombie Orpheus Entertainment, the publishers of the game. I'm going back to this report card a year and a half later (I'm always behind it seems), and just am not remembering too many details other than in both sessions, the players had me doubled over laughing with some ov their antics. I think I was in the zone for my GMing, and the players were just crushing it. Some themes I can recall though:

  • Emotional damage
  • Gremlins
  • Gremlins on fire
  • Gremlins and couches on fire
  • EVERYTHING is on fire
  • Interviewing the undead, re-deading, and raising them again
  • Various insults to the "Twilight" series
Grade: A

Avatar 

Pirate Borg

Surprise hit of the con for me. Group wasn't the greatest but was good enough, and the GM very enthusiastically embraced the "pirate GM lifestyle". I don't even know what that means, but why not say it anyway. He was great. He played the NPCs with gusto, and rolled with whatever came next. I can't ask for more than that in a GM. I'd heard nothing but good things about Mork Borg so I figured hey, "Mork Borg + Pirates? What's not to like" so I showed up with some generics and was able to get in. I did this instead of attending a short session of Avatar. I've convinced myself to not feel bad about it, but I'm still not totally comfortable about bailing on the Avatar session.  
Grade: A

Sunday

Aerodrome

I had been wanting to play this game for YEARS. Had always seen it in the giant hall with lots of other miniatures games, and wanted to try it out but never able to do any more than just walk by on my way to my next event. I finally tracked down the game and figured out its name. And it was everything I wanted it to be. WWI dogfighting. Does just what it says on the label. The group putting on the event does a fantastic job of keeping everyone engaged, coaching when needed, and just keeping it action oriented and fun. I was not disappointed, and other than having to wait, it was worth the wait. I'm definitely going to play again next year if I can get a ticket!
Grade: A++++

Wednesday, September 11, 2013

The Prettiest RPGs You've Never Read

There are so many RPGs out there that one can never really be sure where to begin, when deciding to branch out beyond the game or games that initially brought you into the hobby. In my experience that usually means some flavor of Dungeons & Dragons, or White Wolf's Vampire series. It definitely seems like most people enter the role playing hobby through one of these two gateways. It was the D&D Basic series for me, first the Moldvay books, then the Mentzer colored box series. I remember fondly looking at my teenage bookshelf to see all five boxed sets sitting there in their glory. I only wish now that I still had them, for both nostalgia and collectors value. A quality non dented box is really tough to find these days. --And now I think I'm starting to sound like a comic book or action figure collector, so I'll go ahead and stop right there.

Back to the real topic - other games. In the course of my own inter-game explorations, I've come across many systems. One of the properties I have seen vary the most, but consistently improve over the years is the production value, also known scientifically as the "prettiness" of the book. A hard cover with pages that didn't fall out would have been considered great production value 15 years ago. My how things have changed since then. Nowadays, if you aren't pimping it out with full color, non standard sized glossy heavy paper stock, it seems like maybe you just aren't trying hard enough. Or perhaps it is the books that are doing that that are trying too hard? Tough to say. I have seen many beautiful, nay absolutely gorgeous books hit the shelves in the past few years. Several of these have even hit my own shelf. But unfortunately many of them have seemed to meet with no commercial success, and others have not even found critical success, outside of the acknowledgement of their design and production efforts.

It is with this in mind that I present to you some of the prettiest RPGs you've never heard of - all of which are sitting on my shelf right now.

Alpha Omega

https://www.drivethrurpg.com/product/57713/Alpha-Omega-Core-Rulebook
A dice pool based primary game mechanic and a free form magic system taking place in a kitchen sink, post apocalyptic earth, in the years just preceding an alien v alien war in which Earth is the central battleground. For me the magic system, and the capability of the game engine to simulate Matrix-Like sequences, in which some actors are immensely faster than others, makes it worth taking a look. The system isn't for everyone, and is definitely on the crunchy side, but I don't find it to be bad crunch.
The monster manual for the game could easily function as a coffee table book of fantasy and sci-fi art, and is worth its purchase price for the inspiration it can lend, if nothing else.
Example Art:






This piece really highlights the tone of the game, showing the remains of Eiffel Tower set in front of the new Arcology, with wild growth all around outside of the fortress of civiliation that is the Arcology.

The Game book: 


The Encountered (The monster book)

Eoris Essence

http://eorisessence.blogspot.com/
I first discovered this one at GenCon about 5 years back, and preordered on the spot. They had an interested world idea, in which relative morality would be explored. The meta plot set the forces of god (in this world, a young girl) against well, itself. The idea was that god wants to die. But if she does, will the world cease to exist? "What is more important, god or her creation?" the text wonders. Another home grown system runs this game, focusing on the mental physical and emotional status of the PCs, trying to mechanically enable stress and demeanor along with the players' own role playing.

As with others in this post, the books are simply gorgeous. Set into 2 volumes, one for the game rules the other as a world book, they are both full color, glossy pages, and like Alpha Omega, laid out in hardcover landscape fashion, setting them apart from other books, but also making them handy at the table, since they fit a little better. The books ship in a slip case to contain both volumes as well.

The Books:

Example Art:

Nearly every third page contains a piece of art similar in quality as this!

Hell, even the character sheets are pretty:



Shadows of Esteren

https://shadowsofesteren.blogspot.com/
This game may be one you have heard of if you are a Kickstarter junkie like myself. They have launched 2 KS's, and been wildly successful with each, far exceeding their goals. The initial game book is available to all now and in distribution, I believe. I bought a copy directly from the studio at GenCon this past year. A system focused on mystery and terror, and unease is what the creators have tried to create. The game is set within a world of gothic, medieval style horror, enemies and monsters that are equal parts folklore and reality, the games are set are mystery, intrigue, and exploring the areas of the world that men were not meant to see.
The Book:

Example Art: 

Mouse Guard

Mouse Guard is based on the David Petersen comic, using rules based on the cult favorite system The Burning Wheel. Its ideas surrounding a character's beliefs and what they fight for is about as perfect a match you could find for the game of valiant guard mice, who range their lands, standing against nature and enemies alike to protect their realm and those within. A square shaped volume with thick, earth toned colorful pages, it is among my favorites. 

As if the book were not already pretty enough, it is also available as a boxed set with dice, the obligatory GM screen, cards, and tokens to round out the package.



What these games all have in common beyond their beauty is that they are all built on their own unique and independent game systems. The originality of the auhors' vision for their games presentation seems to also come out in their expression of the game rules. I won't pontificate on whether or not the rules are good, bad, or otherwise, but I will note that these games have all had limited success thus far. There are far too many factors to consider as to whether or not rule design takes away from its success, but for the same reason, we cannot say whether or not the games' beauty contributes much to it either.

What do you think?

Thursday, September 6, 2012

On the Psychology of RPG Groups and Table Space


During one of the seminars I gave at GenCon this year, one of the attendees mentioned the response that the players in her group have to the sound of shaking dice. Namely that all side conversations would stop and everyone immediately queued in on what was about to happen, whether they knew what was going on or not. This led to a larger discussion on small group interactions and psychology in a tabletop roleplaying game group. There have been some requests that I discuss the topic again, from friends online who were not able to attended, so here is my attempt.

A disclaimer – I am not a psychologist. What follows is my own interpretation of behavior and group interaction based solely on my own experiences in gaming, the military, and professional work environments. (Post some comments if you disagree; I’d love to hear your own ideas.

This article is an adaptation of a lengthy post I made on G+ a few days ago. The Games on the Shelf is a better place to share and explore this topic.

Friday, August 24, 2012

GenCon 2012 Report Card


I have to say that for the most part, this was the best GenCon I have ever attended. I attribute that to my own level of involvement with things, and gamers just being awesome this year. As usual, I like to do a blow by blow review of each event in which I participated. So without further delay, here goes...

Wednesday, August 31, 2011

GenCon 2011 Report Card



Hi all. What follows is my very candid and honest review of my experiences at GenCon. There may be things said that aren’t entirely flattering, and for that I am not sorry. I apologize if anyone is greatly bothered, but I will go ahead and speak my piece anyways. It is all said out of love for gaming, in the hopes that anyone who receives a harsh critique will take it to heart and be able to improve for next time. I welcome and encourage anyone playing in my games to please do the same. If you think I did a bad job, please tell me so I can do better next time. I will not, however, mention any names unless I have good things to say. I don’t want to embarrass anyone publicly by name.

Tuesday, August 31, 2010

GenCon 2010 - I Don't Have a Clever Name


In starting up this Blog, which if I am realistic, I'll probably not post to very frequently, I thought I would dig through my old GenCon reviews. So heres the report card from 2010.

Event: Eclipse Phase - EP1
Type:RPG
Grade: A
Comments: Had a great time. Good bunch of RP'ers at the table, especially the guy playing the uplifted Octopus. He had a great take on "what would a sentient octopus think about humans". The scenario was fun, and I think we were the only ones in the room, so nice and quiet for us. Yay for 8am games on Thursday. We also lucked out and ended up with a big fat whiteboard mounted on the wall in the conf room we played in. Somebody made a good luck roll for that one. All in all had a great time. I cant recommend enough that you all check out this game. They have really put their money where there mouth is, and licened all of their product under CC: NC, SA, Attrib. You can have a look at the pdf's completely legally at the lead developer's website: http://robboyle.wordpress.com/eclipse-phase-pdfs/ If you like it, send em some cash. Its so refreshing to see something like this happening in our industry.
http://www.eclipsephase.com

Monday, August 31, 2009

GenCon 2009 -- The Army Reunion --What I Can Remember (Updated in 2024)

So in light of the GenCon report cards I have been posting, I thought it might be fun to try and remember what happened the years that I went and didn't do a report afterwards. First up is 2009.

In 2009, we decided to go just a little bit on the late side. As in, all the hotel rooms are already booked kind of late. We also made plans with a friend of mine from my army days and her boyfriend to meet us there. We would share the cost of a room which made the burden easier. I had also stayed outside of the city in previous years and decided that we definitely wanted to stay in the Con hotel blocks, so looking at the VIG package was very tempting. In the end, we decided to do it, and upgrade the other 3 in the group to VIG companions, and share the overall cost among the group. With that done, we got a room in the Hyatt, which was quite nice, if a little cramped with 4 people sharing it. We must have beaten the hot water heaters to death with the volume of showering done. (I shudder to think about rooms with more than 4 people in them). Child's play though compared to the years that some friends of mine packed 6 or more into a room. I wasn't THAT desperate. I got my own room along with a reasonable amount of people (2).

So on to the events that I can remember

Wednesday, September 3, 2008

GenCon 2008 - The Memories are Fading

Continuing my series of GenCon reviews, I reach back into the deep cobweb filled archives of my hippocampus and frontal cortex to bring you the memories of GenCon 2008. A whole four years ago, and with the impressions of the conventions fading between then and now, my recollection of the events that took place at that convention are hazy at best. The good news is, there were some things that happened there which are indelibly marked into my memory forever, so I can at least faithfully retell those stories, even if the bits in between are clouded and sparse.

Monday, September 3, 2007

GenCon 2007 - You never forget your first time

In 2007, a friend and I decided to go to GenCon. "Why not"?, we thought. We're grown men. Now seems like a great time to finally make good on all of those adolescent dreams of going to the great nerd fest in Wisconsin (Although it was now in Indianapolis). No one can stop us now - except maybe spouses - but they were sympathetic to our cause, and gave us the green light. There was only one problem with this plan. It was already June.